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Hands on with the Project Sylpheed demo


We've been looking forward to Project Sylpheed for a while now, and after having a chance to play through the demo for an hour or so my thoughts are…well, it's certainly a shooter in space. Silpheed is known as a rail-based shooter franchise, but Project Sylpheed takes the game in a more 3D, Colony Wars direction. Not that there is anything wrong with that.

The problem is that the game doesn't seem to have much flavor. The game features decent graphics that don't impress or let you down, they just get the job done. The fact that the framerate begins to chug when there are a good amount of ships on the screen is a disappointment; without more special effects or flashy explosions, it's hard to see what's using all the power in these scenes. The amount of information on your HUD can be a little overwhelming at first, but the tutorials do a good job of getting you up to speed and comfortable with the play. If you've played any space shooter in the past, most of this is going to feel familiar to you

I like the fact you can adjust your loadout and buy new weapons between each mission, and the ability to use your shield's power to unleash special attacks is a novel one. You can slow down time to get the drop on your opponents, but doing so drops your shields to almost nothing—one or two hits and you're gone. The trade-off is a nice touch and makes using these powerful attacks an entertaining tactical decision.

If you're in the mood for a good space opera, there is a good deal to like here, but on the flip side there is very little to attract non-fans. At $40 the game looks more attractive as a budget title, and if you like space combat you don't have many other choices at the moment.

Still, I had hoped for something that did more than get me excited simply by default.


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