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Intel knows your pain: you're playing an online game, and there is one player who seems to have preternatural reflexes and near omniscient understanding of the map. You pop up from behind a crate, and he headshots you. You're sneaking down an alley, and he stabs you from behind. His sniper rounds always hit, no matter the range or how quickly you're moving. In other words, you're getting owned. There is a little voice in the back of your mind saying "This guy is cheating! It's not fair!" The problem is that there is no way to know for sure, and while admins can view demos to look for evidence of cheating, you still feel like a whiner when you accuse someone of the practice. This is why Intel is researching technology that will be able to detect cheating in online games and hopefully shut it down. 老域名出售

The software demoed to our own Jon Stokes at [email protected] Day would monitor data sent from the player's computer to the server and would be able to detect anomalies, peg the players as cheaters, and then notify the server or admin so that the offending player could be kicked out of the game. Exactly how this would happen is still unknown, nor is it clear if Intel's software would take the form of firmware or a piece of software that can be installed or taken off (the project is still in the research phase). Based on Stokes’ experience of the demo, it seems as if only one computer on the server would need to be running the program for it to be effective. The server may also have to be set up to "cooperate" with the order to ban a player, which is another layer of software gamers would have to install.

There are many unanswered questions, and the idea of Intel placing something in my gaming box that can kick players for cheating makes me uncomfortable. The potential for abuse exists with a system like this, and it's possible that it would result in increased lag, the bane of online gamers everywhere. Hardcore PC gamers want to control every aspect of their computer in order to maintain a competitive edge, and anti-cheating technology by its definition has to take control from someone in order to be able kick alleged cheaters.

This could be a hard sell, as most hardcore gamers belong to self-policing communities and could be uncomfortable with this sort of automated process running on their gaming rig. Anti-cheating technology is an intriguing idea, but it feels too much like "Big Brother" gaming for me to be comfortable with it.


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