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Chris Palladino is part of the Xbox Community Team, which means he has many people on his Xbox Live friends list. A few too many, in fact: after hitting the 100-person maximum, he had to trim a few names to make room for more. Through a post in Microsoft's GamerScore blog he detailed his insanely detailed process for keeping track of who to keep and who to drop. I'm in awe over the organization; this is attention to detail! 老域名购买

I have an Excel spreadsheet which includes everyone on my friends list's gamertag, web site, real first name, last time I played with them on Live, number of times I played with them on Live, date I added them as a friend, and any notes.

When I add a new friend, I mark the date. Each time I play a game with someone, I increment the proper counter, and date. I then sort by Times Played With, Last Played With, and Date Added. If they are at the bottom of the list, it means I haven't played many games with them on Live, and they are candidates for deletion. Recently I have created an "inactive" tab where I move folks I have deleted as to not lose their play statistics should they want back on my friend list.

He goes on to say he takes a "fuzzy factor" into account for relatives, but using this system he's able to keep his friends list up to date with the people he actively plays with by getting rid of those who have been inactive for a while. Why not just increase the size of the friends list on Xbox Live? He claims there are "non-trivial technical hurdles" for doing so, and it's hard to imagine that many people have close to this many friends on their list anyway.

Players removed from Palladino's list will be relieved to hear they can expect a "quick note." You have to let them down lightly.


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